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December 3, 2020

Gamification for Interactive Learning by Karl Kapp on Lynda.com Game Thinking Game thinking pulls on deeper game elements, like engagement loops, freedom to fail, player’s journey; used in opposition to gamification because it tries to use game elements that are more intrinsically motivating Gamification capitalizes on the game element of replayability. Repetition without the content

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November 30, 2020 Training

Encourage users to explore. This will help users to keep themselves engaged. Be mindful about not punishing a certain type of exploration. Consider: creation, collection, socialization, exploration, etc. Examples: Minecraft, Pokemon, WoW, Stanley Parable  “People cannot influence their own motivation and actions very well if they do not pay adequate attention to their own performances.”

November 30, 2020 Training Read More »